Weapons

Weapons

Every Ghost of Yotei weapon explained — katana, yari, kusarigama, ōdachi, bows and firearms, with weapon counter matchups, upgrades and the best loadouts.

8
Weapon Types
3
Ranged Options
Yes
Disarm Focus

Introduction

Ghost of Yotei replaces the stance system of its predecessor with a weapon counter system built around eight weapon types: the katana, yari, kusarigama, ōdachi, dual-wielded katanas, the hankyū bow, the tanegashima matchlock rifle and the tanzutsu pistol. Each weapon has its own reach, speed and role, and crucially each one is strong against specific enemy types — spearmen, brutes, fast assassins and guards all have a weapon that beats them. Beyond the eight main types, the toolkit includes disarming attacks that strip an enemy's weapon and thrown weapons that let you hurl whatever you pick up back at your foes. This category breaks down every weapon's stats, counter matchups and best use, so you can build a loadout that answers whatever Ezo throws at you, from camp raids to the duels and the Yotei Six.

Weapon Counter Matchup Table

WeaponTypeCounter MatchupBest Use
KatanaBalanced MeleeLight and agile enemiesAll-round duelling and counters
YariLong ReachSpearmen and groupsKeeping enemies at distance
KusarigamaCrowd ControlCrowds and disarmsChain combos and weapon stripping
ŌdachiHeavy MeleeGuards and heavy postureBreaking guards with big damage
Dual KatanasRapid MeleeFast enemiesAggressive pressure and flurries
Bow & FirearmsRangedSnipers, brutes and lookoutsStealth openings and high damage

Weapon Arsenal

S

Katana

The signature blade of the series — balanced, fast and dependable in every situation.

StrengthsWell-rounded moveset with strong counters and reliable duel performance
Best PairingsA katana plus any ranged option covers almost every fight in the game
Pro TipMaster the katana first — its balanced kit teaches parry timing and counters that transfer directly to every other weapon.
A

Yari

The spear — long reach for keeping groups and spearmen at arm's length.

StrengthsThrusting range out-pokes most melee enemies before they close in
Best PairingsPairs well with a close-range sidearm for when enemies break your spacing
Pro TipSwitch to the yari when enemies close the gap faster than you can react; its reach resets the spacing instantly.
A

Kusarigama

The chain-sickle — crowd control and disarming attacks in one versatile weapon.

StrengthsSweeps handle crowds and the chain can yank or disarm enemy weapons
Best PairingsGreat secondary for clearing camps before swapping to a boss-focused blade
Pro TipThe kusarigama's disarm chains are its real power — practice the follow-up throw after a successful strip.
B

Ōdachi

The two-handed greatsword — slow, heavy and devastating against guards and posture.

StrengthsHighest per-hit melee damage and the best tool for breaking heavy guards
Best PairingsCarry a fast weapon for agile enemies, then switch to ōdachi for brutes
Pro TipReserve the ōdachi for guards and brutes; its slow swings punish careless use against fast enemies.
B

Dual Katanas

Rapid, aggressive flurries that overwhelm fast enemies and reward relentless pressure.

StrengthsFastest attack chain in the game for building stagger on single targets
Best PairingsShines in duels against assassins and nimble lieutenants
Pro TipDual katanas reward aggression — stay on the offensive and the flurry keeps most enemies locked down. Stay on the offensive and most enemies cannot recover the initiative.
B

Bow & Firearms

Hankyū bow, tanegashima matchlock and tanzutsu pistol — ranged power for stealth and openings.

StrengthsBow picks off snipers and lookouts silently; firearms deliver heavy opening damage
Best PairingsUse range to thin camps before a fight, then close in with your melee of choice
Pro TipPair the bow with stealth for camp clearing, and swap to the matchlock when you need an opening shot on a boss.

Core Mechanics

The weapon counter system is the heart of Ghost of Yotei combat. Every enemy type in the game belongs to a category that a specific weapon beats, and fighting with the wrong weapon makes even basic enemies feel spongy while the right weapon turns fights into clean, satisfying exchanges. Each weapon type has its own moveset: the katana is the balanced all-rounder, the yari offers long reach and thrusts, the kusarigama sweeps crowds and can disarm, the ōdachi trades speed for posture-breaking power, and the dual katanas reward aggression with rapid flurries. Ranged options round out the toolkit — the bow handles stealth from distance while the tanegashima and tanzutsu bring early-modern gunpowder with real punch. Weapons can be upgraded and mastered over time, and legendary weapons add further variety, so the counter system rewards players who level a balanced arsenal rather than a single favourite.

Advantages

The weapons category is the definitive reference for Ghost of Yotei's combat identity. Because the counter system makes weapon choice matter in every single fight, a clear breakdown of matchups and roles is genuinely valuable — you will consult these guides every time you hit a new enemy type or struggle in a duel. The category also covers the practical side of the arsenal: where to find weapons, how upgrading and mastery work, which legendary weapons are worth chasing and how disarming and thrown weapons extend your options beyond the eight main types. For players building a loadout for the Yotei Six, New Game+ or Legends co-op, the weapon guides provide the foundation every build is built on.

Challenges

The main limitation of the weapons category is that matchups are only part of the fight — timing, posture and positioning matter just as much as choosing the right blade. A guide can tell you that the yari beats spearmen, but it cannot teach you the parry timing to make that advantage count. Ranged weapons also need context: the tanegashima's reload and the bow's draw time mean they are situational rather than universal. Finally, with balance updates possible after major patches, specific numbers can age, though the counter system's fundamentals are stable. Treat the matchup table as a starting point and practise the actual timing in combat.

Frequently Asked Questions

What is the best weapon in Ghost of Yotei?+
There is no single best weapon because the counter system means each weapon is strongest against specific enemy types. The katana is the safest all-rounder and the best first weapon to master — it handles duels and most enemies competently. The yari is excellent against spearmen and groups, the ōdachi breaks guards and heavy posture, and the bow or tanegashima gives you a strong ranged option. Most players carry a katana for duels plus one ranged weapon and one specialist melee weapon, switching mid-fight to counter whatever they are facing.
How does the weapon counter system work?+
The counter system is a rock-paper-scissors layer on top of normal combat: every enemy type is weak to a specific weapon, and using the right weapon deals noticeably more damage and staggers more easily. Enemies also telegraph attacks you can counter, and perfect parries open windows for disarming attacks that strip their weapon entirely. Once an enemy is disarmed you can throw the dropped weapon or your own thrown weapons to keep the pressure on. Learning the matchup table for common enemies — spearmen, brutes, assassins and guards — is the fastest way to make every encounter feel easier.
Where do I get better weapons in Ghost of Yotei?+
Weapons come from a mix of sources: story progression, merchants and vendors scattered across Ezo, loot from duels, bounties and camps, and legendary weapons tied to specific challenges or locations. Upgrading your existing weapons at a crafting station is often more valuable than hunting a new drop, since upgrades raise damage and unlock new moves. New Game+ adds another layer, letting you spend Soul Flowers on exclusive upgradeable gear that carries the strongest builds forward.

Quick Tips

💡

Learn the matchup table before you fight — the counter system makes the right weapon feel twice as strong as the wrong one. When you meet a new enemy type, try each weapon until one clicks, then note it; the wiki table covers the common cases. When you meet a new enemy type, try each weapon until one clicks, then note it.

💡

Do not neglect disarms and thrown weapons. A perfect parry that disarms a brute turns a hard fight into a one-sided one, and throwing the disarmed weapon or a dropped blade keeps the pressure on while you recover. Throwing the disarmed weapon or a dropped blade keeps the pressure on while you recover.

💡

Upgrade your favourites early. Weapon upgrades raise damage and unlock moves, and because upgrades carry into New Game+, investing in a balanced set of two or three weapons early pays off for the entire playthrough. Investing in a balanced set of two or three weapons early pays off for the entire playthrough.

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